Indeed, but it's better for each person to judge that for themselves. I know you've already gone ahead with it, but it's something worth considering for future games. Regardless of me having complaints over the game's actual design, it's just not something I'd enjoy with custom balance-altering tweaks. If I wanted to get another 1k hours, I could then dabble with all the custom-content mods to 'spice it up' so to speak.ĭarkest Dungeon is one of those games where I greatly prefer keeping it as vanilla as possible, despite having personally made modifications for various other games. Furthermore, I personally find the faster walking and faster combat mods very visually uncomfortable, so if I had installed them from the off-set, it might put me off the game entirely.Īdditionally, I often recommend avoiding mods until you have at least completed the game, as this protects the balance and allows you to then use mods as an additional source of replay value - and I say that as someone who has stuck to extremely basic cosmetics (like colour palletes) and QOL (like faster scouting) for over 1k hours of gameplay. This gives you the chance to see the game firsthand and then form an opinion on the type of changes you think might appeal to you.įor example, there's nothing to indicate that faster walking is beneficial to you as you have no idea whether you have a problem with the baseline. In general - and for every game out there - I would highly recommend doing a vanilla playthrough before even considering mods of any description.
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